However, you can cheat the maze by simply having two characters with Teleportation. The gimmick of the maze is that you must solve simple puzzles to obtain skulls, which open doors.The entrance is along the North side of the giant compound. It's in the East part of the Hollow Marshes, North-East of Amadia's Sanctuary. This quest begins when you find the maze.you will receive another 4400xp once you break the 3rd jar in this manner and the necromancers will be released of there bodies.The Gargoyle's Maze is one of the many Quests found in Divinity: Original Sin 2. a dialogue box comes up and you want to select the option of destroying the soul jar by breaking it. but click on the soul jars interaction icon that appears as your curser hovers over. very important DON'T ATTACK THE JARS WITH A MELEE WEAPON OR SPELL. now place all 3 soul jars on the ground, out of combat, and. 3)since you went through the dialogue options correctly, now after they respond they won't be aggressive and will go back to playing cards. 2)engage them by attacking them and kill them all, each rewards 1100xp per necromancer + their minions they summon offer a few hundred. 1) go through the dialogue options to not fight them.(important). Have the 3 soul jars on you when you first encounter the 3 necromancers. + 4400xp for quest compeletion= 7700xp for this quest. It's uncertain whether this is intentional or is a bug, but after finishing Act I, this quest closes stating that you simply deserted the Necromancers, which can be interpreted as a failure. Warning: If you pick up more than Gratiana's jar and then give the wrong Soul Jar to her during the Vault of Braccus Rex quest, you might not be able to complete this quest because she will take it away after you initiate the Abandoned Camp fight (you can still buy it back from her before then though). Killing the Necromancers at least once before interacting with their Soul Jars will reward you with extra experience. With the exception of Gratiana and Trompdoy's jars, it's highly recommended to destroy the Necromancers' jars here and now to avoid the issue described below. It is an illusory cave entrance that reveals itself once you approach the location indicated on the map below. The Dark Cavern is a hidden area located near the Voidwoken Salamanders, which are just west of the Gargoyle's Maze. To complete this quest, you must destroy their Soul Jars inside the Dark Cavern associated with the quest The Vault of Braccus Rex. The Necromancers can respawn, so you may want to leave promptly once you loot the area. Talking to them will activate this quest, and will also force you to have to fight them, provided you can't pass the associated persuasion check.Īfter they are killed, you can loot the Filthy Iron Key from them to unlock the large gate in the same room, which has loot. Inside, several undead Necromancers are sitting at a table. They can be found inside the Dark Cavern.Īt the end of the Gargoyle's Maze is a tower. The Necromancers want you to free their souls from their Soul Jars. This quest is automatically acquired after you enter the tower at the end of The Gargoyle's Maze. A Fate Worse Than Death is a Quest in Divinity: Original Sin II, Act I.
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